The Goal
Each player secretly supports 2 favorite animals (positive victory points) and opposes 1 disliked animal (negative victory points).
Earn points by guiding your favorites to their goal and stopping your disliked one.
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Setup
Each player gets: 1 secret Card of un/favorite animals + 3 tokens (Swamp, Banana Peel, Escape).
Board tiles are arranged: Farm → 8 Path tiles → Lair of Predators.
4 farm animals are placed on the Farm and 4 predators on the Lair.
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Game flow
The game consists of two main phases: In the First Phase, the farm animals try to reach the Lair of Predators, while predators try to reach the Farm. In the Second Phase, the movement is reversed. After the setup, the First Phase begins.
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Turn Sequence
Play one action token (optional)
See Action Tokens Summary below.
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Choose A) Swamp Rescue
Remove a Swamp from a tile with at least one animal on it.
Or B) Move one animal
From a tile with no Swamp token on it.
Farm animal - Basic move = 1 tile forward | Special move = Dodge past a continuous row of any animals. End the move either on a tile in the row with at least one other farm animal on it or on the first tile past the row.
Predator - Basic move = 1 tile forward | Special move = Jump 2 tiles forward (skip the middle tile).
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Resolve conflicts
If farm animals meet predators on the same tile:
1 vs 1 - the farm wins only if another farm animal is on a tile directly behind, otherwise the predator wins.
1 vs many - the lone animal loses.
The losing animal is removed → its token is put to the scoring track. Other players may now use an Escape token to save the animal from elimination.
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First Phase End
The First game phase ends when all animals are either eliminated or reach the opposite side.
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Second Phase Setup
4 farm animals are placed on the Lair and 4 predators on the Farm.
Already placed tokens stay on the tiles; used tokens are gone.
Movement is reversed (farm animals go to the Farm, predators go to the Lair).
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End of Game
When all animals finish the Second Phase, scoring begins:
Add points you've earned in both phases from favored animals. Subtract points you've earned in both phases from the disliked animal. The player with the most victory points wins. In case of a tie → the player with more unused tokens wins; if still tied, victory is shared.
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Action Tokens Summary
| Banana Peel | Swamp | Escape |
| Place it on a Path tile where there is no other token or animal. An animal landing here slides +1 tile; then discard the token. | Place on a Path tile with no other token. Animals cannot move from this tile while the Swamp token is there. | At the beginning of your turn: Return any one animal from any Path tile back to start.
During the other player’s turn: Return the animal that is being eliminated back to start. |
