#101217: "Undo button implementation for every phase"
Čeho se toto hlášení týká?
Co se stalo? Prosím vyberte níže
Co se stalo? Prosím vyberte níže
Prosím zkontroluj, zda již neexistuje hlášení pro stejnou věc
Pokud ano, HLASUJ pro toto hlášení. Hlášení s nejvyšším počtem hlasů budou řešena PŘEDNOSTNĚ!
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Detailní popis
-
• Prosím, zkopíruj a vlož hlášení o chybě, které vidíš na monitoru, pokud to lze.
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? -
• Prosím popiš, co jsi měl v úmyslu udělat, co jsi udělal a co se nakonec stalo
• Jaký prohlížeč používáte?
Google Chrome v117
-
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? -
• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Google Chrome v117
-
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? • Jaký prohlížeč používáte?
Google Chrome v117
-
• Co bylo zobrazeno na monitoru, když došlo k tvému zablokování? (Černá obrazovka? Část herního prostředí? Hlášení o chybě?)
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? • Jaký prohlížeč používáte?
Google Chrome v117
-
• Která část pravidel nebyla dodržena adaptací hry na BGA
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? -
• Je vidět porušení pravidel na záznamu hry? Pokud ano, ve kterém tahu?
• Jaký prohlížeč používáte?
Google Chrome v117
-
• O jakou herní akci ses pokoušel/a?
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? -
• Co ses pokoušel/a udělat, abys spustil/a tuhle herní akci?
-
• Co se stalo, když ses o tuto akci pokusil/a (vyskočila chybová hláška, lišta ve hře, ...)?
• Jaký prohlížeč používáte?
Google Chrome v117
-
• V jaké fázi hry problém nastal (jaký byl poslední herní pokyn)?
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? -
• Co se stalo, když ses pokusil/a udělat akci (chybová hláška, oznámení stavového řádku hry, ...)?
• Jaký prohlížeč používáte?
Google Chrome v117
-
• Prosím popište vyobrazený problém. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? • Jaký prohlížeč používáte?
Google Chrome v117
-
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? -
• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Google Chrome v117
-
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? • Jaký prohlížeč používáte?
Google Chrome v117
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