#118702: "Implement Card Sorting: Either Fixed Sort or Player Sort"
Čeho se toto hlášení týká?
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Pokud ano, HLASUJ pro toto hlášení. Hlášení s nejvyšším počtem hlasů budou řešena PŘEDNOSTNĚ!
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Detailní popis
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• Prosím, zkopíruj a vlož hlášení o chybě, které vidíš na monitoru, pokud to lze.
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. -
• Prosím popiš, co jsi měl v úmyslu udělat, co jsi udělal a co se nakonec stalo
• Jaký prohlížeč používáte?
Google Chrome v123
-
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. -
• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Google Chrome v123
-
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. • Jaký prohlížeč používáte?
Google Chrome v123
-
• Co bylo zobrazeno na monitoru, když došlo k tvému zablokování? (Černá obrazovka? Část herního prostředí? Hlášení o chybě?)
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. • Jaký prohlížeč používáte?
Google Chrome v123
-
• Která část pravidel nebyla dodržena adaptací hry na BGA
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. -
• Je vidět porušení pravidel na záznamu hry? Pokud ano, ve kterém tahu?
• Jaký prohlížeč používáte?
Google Chrome v123
-
• O jakou herní akci ses pokoušel/a?
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. -
• Co ses pokoušel/a udělat, abys spustil/a tuhle herní akci?
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• Co se stalo, když ses o tuto akci pokusil/a (vyskočila chybová hláška, lišta ve hře, ...)?
• Jaký prohlížeč používáte?
Google Chrome v123
-
• V jaké fázi hry problém nastal (jaký byl poslední herní pokyn)?
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. -
• Co se stalo, když ses pokusil/a udělat akci (chybová hláška, oznámení stavového řádku hry, ...)?
• Jaký prohlížeč používáte?
Google Chrome v123
-
• Prosím popište vyobrazený problém. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. • Jaký prohlížeč používáte?
Google Chrome v123
-
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. -
• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Google Chrome v123
-
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. • Jaký prohlížeč používáte?
Google Chrome v123
Historie hlášení
[Clay-/Clay]->[Wood/Wood]->[Wood/Charcoal]->[Charcoal/Charcoal]->[Charcoal/Food]
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- Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
