Všechna hlášení
Hlášení The Werewolves of Miller's Hollow
#12697: "Game events and player's chat should be separated"
Čeho se toto hlášení týká?
Co se stalo? Prosím vyberte níže
Podnět: podle mého názoru by následující významně vylepšilo hru
Detailní popis
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
Hello BGA dev. team,
During our game people were very chatty and it was a mess with the game events in-between the player's discussions.
We figured out it would be better to have game events in a separate chat.
Solution 1 : Displays player's chat in a window and game event in another like in the current system where we have different chat windows for our different tables.
Solution 2 : Make the table discussion window a bit higher than currently and display the two chats inside the same window (50% of the chat window's height for each subchat).
Thank you all for your support,
AmzNick• Jaký prohlížeč používáte?
Mozilla v5
Historie hlášení
7. čen 2019 23:41 •
dayholly86 • Tento návrh zatím nebyl analyzován vývojáři:
16. čen 2020 2:03 • I agree it's an issue. Most games, events are in a column to the right, and chat is separate. We also don't need chat to announce when a player votes or is ready to vote. The lack of the hourglass is sufficient.
Alius1 • Tento návrh zatím nebyl analyzován vývojáři:
26. čen 2020 3:33 • perfect idea. the question is, how to design the UI. At least the desktop version should be done easily
aghagh • Tento návrh zatím nebyl analyzován vývojáři:
26. čen 2020 9:46 • I don't agree with this suggestion to separate game events and player chat.
Often in a game you have to go back to read the chat (usually when a player is eliminated and their identity revealed, but not only) and it may be important to see what was going on in the game when a player said something. This game is a timing game in many ways and context is crucial, so being able to track *when* things take place is important. So tracking who voted first, fast, etc. can provide useful information.
I think the developers probably had this in mind whey they implemented the game with a chat system that differs from the regular one found in other games.
Often in a game you have to go back to read the chat (usually when a player is eliminated and their identity revealed, but not only) and it may be important to see what was going on in the game when a player said something. This game is a timing game in many ways and context is crucial, so being able to track *when* things take place is important. So tracking who voted first, fast, etc. can provide useful information.
I think the developers probably had this in mind whey they implemented the game with a chat system that differs from the regular one found in other games.
Jeb_101 • Tento návrh zatím nebyl analyzován vývojáři:
17. čec 2020 15:59 • yes, I do not want it to seem like someone said a game event
Doplňte tuto zprávu
Prosím přidej sem cokoli, co by mohlo být relevantní pro reprodukci této chyby nebo pochopení tvého návrhu:
- ID dalšího stolu / ID tahu
- Byla chyba odstraněna stisknutím F5?
- Objevila se tato chyba častěji? Pokaždé? Náhodně?
- Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.