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#13021: "Elo 400: create a threshold between strong players and expert players"
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The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• Jaký prohlížeč používáte?
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Historie hlášení
Woodruff • Tento návrh zatím nebyl analyzován vývojáři:
11. čec 2019 23:38 • This is justified by the fact that the relative strength between players is proportional to the difference of the Elo. So all classes should be equal in length. Since average players range between 100 - 200 and good between 200 - 300, this logic should be continued 100 by 100.
Woodruff • Tento návrh zatím nebyl analyzován vývojáři:
20. dub 2020 12:08 • In Race for the Galaxy, I wish I could filter players above 400 because I know I don't stand a chance against them ^^
Woodruff • Tento návrh zatím nebyl analyzován vývojáři:
20. dub 2020 12:09 • If you are interested, here's a post which goes into more details: boardgamearena.com/forum/viewtopic.php?f=9&t=15155
Feel free to debate!
Feel free to debate!
compte obelète • Tento návrh zatím nebyl analyzován vývojáři:
7. čen 2020 15:28 • Well, I never reached strong elo (300), but my max was 277 elo (saboteur)
compte obelète • Tento návrh zatím nebyl analyzován vývojáři:
18. zář 2020 18:31 • i understand now, a 400 win against me 300 in rallyman gt
Woodruff • Tento návrh zatím nebyl analyzován vývojáři:
19. zář 2020 23:54 • Yep, that distinction is relevant when the game is popular, that is there are many 300-ish Elo and many 400-ish Elo, like in Chess, Race for the Galaxy or the game you told Rallyman GT.
compte obelète • Tento návrh zatím nebyl analyzován vývojáři:
27. zář 2020 15:28 • The newers Elo's levels will be for the 400-500 "very strong" and for the 600-700 "apprentice-masters"
JollyBird • Tento návrh zatím nebyl analyzován vývojáři:
9. lis 2020 8:51 • Yes make ELO ranks continue 100 by 100 so also 300-400 and 400-500 and so on; for all games.
FunKyMonx • Tento návrh zatím nebyl analyzován vývojáři:
18. pro 2020 10:53 •
29. led 2021 14:02 • I am used to various chess website where the ELO actually is able to differentiate between players. On this website me and all my friends are mostly stuck at a rating of 100. In chess ELO this value is mostly around 1000, so times 10. My advice: build a real ELO system that actually means something to beginners and experts alike.
FunKyMonx • Tento návrh zatím nebyl analyzován vývojáři:
30. led 2021 19:16 • Sounds logical, but it's only an ELO label. It doesn't affect anything else except perception of categories
Woodruff • Tento návrh zatím nebyl analyzován vývojáři:
1. úno 2021 18:11 • @FunKyMonx: not only. Introducing this new "label" enables you to filter people in or out "who have that label", to improve matchmaking if you wish so.
ebrabel • Tento návrh zatím nebyl analyzován vývojáři:
14. úno 2021 9:51 •
19. úno 2021 17:13 • Please, please, please action this request asap. It's so frustrating not being able to properly filter opponents, instead having to leave the table open and then refuse to play with players below 400 (for example).
lus • Tento návrh zatím nebyl analyzován vývojáři:
31. kvě 2021 19:23 • pohybuji se ELO 150-250 a nejsem schopný porazit někoho nad 300, vždy to SW nějak zařídí aby vyhrál hráč nad 300, při jednotlivý hře můžu takt silného hráče odmítnout, ale na turnaji to nejde, je to diskriminace
ebrabel • Tento návrh zatím nebyl analyzován vývojáři:
8. lis 2021 10:29 • Yes! Why on earth hasn't this been implemented yet?! Such a simple update, but would make finding suitable partners to play with much, much better! Please action this asap.
Wreckage • Tento návrh zatím nebyl analyzován vývojáři:
21. lis 2021 20:07 • There also needs to be another rank at 600. One problem is in some games players reach 2000 elo and to give ranks for each 100 elo in impractical.
One added suggestion is that once you reach a level in a game, you keep your highest label even if your elo drops back down. So if you reached master, you would always be identified as a master from that point on. The new player bonus would need to be turned down since most players reach their highest rank in their first 20 games because of the crazy bonuses.
One added suggestion is that once you reach a level in a game, you keep your highest label even if your elo drops back down. So if you reached master, you would always be identified as a master from that point on. The new player bonus would need to be turned down since most players reach their highest rank in their first 20 games because of the crazy bonuses.
jackg_tor • Tento návrh zatím nebyl analyzován vývojáři:
23. pro 2021 23:45 • New 400-500 and 600-700 ranges would be nice improvements but i think the better suggestion was mentioned in Woodruff's thread, referred to above. Instead of allowing people to restrict games by arbitrarily defined levels, allow restrictions by a user-chosen ELO range, as the Boite a Jeux web site does. If that were done, the levels would not be relevant except as convenient labels.
This suggestion is 2.5 years old, has the 7th-highest number of votes (303) and yet has no acknowledgement from the BGA team. It would be great if this could get some attention.
This suggestion is 2.5 years old, has the 7th-highest number of votes (303) and yet has no acknowledgement from the BGA team. It would be great if this could get some attention.
e1q3z9c7 • Tento návrh zatím nebyl analyzován vývojáři:
24. pro 2021 9:17 • EXACTLY!!
300 & 400 players are TOTALLY different level
300 & 400 players are TOTALLY different level
jackg_tor • Tento návrh zatím nebyl analyzován vývojáři:
25. pro 2021 1:51 • I still think that this should be done but I now have a work-around. You can use the presentation comments (replace "(no presentation yet)") with a comment indicating the minimum Elo level that you would like joiners to have. Of course, not everyone will notice the comment but expelling people that are too low is also an option, although not a particularly friendly one.
King of Games • Tento návrh zatím nebyl analyzován vývojáři:
15. led 2022 20:42 • This is kind of dumb. You already know that 450 is higher than 350. If you're playing at 450 rank, then you certainly can figure out which number is bigger without it having a different rank name.
TanyaTT • Tento návrh zatím nebyl analyzován vývojáři:
18. led 2022 6:30 • Yes, ELO and player level needs to be recalibrated for particular games. There are specific games where the ELO & levels match players well, and ones in which it is noticeably imbalanced.
Seasons is a good example. Seasons ELO alogrithm needs to be recalibrated.
I might have a very close or higher ELO than a player that has played 7-10 times more games than I, in a game where experience really matters and the player is actually much better than I. It happens all the time and it makes it very hard for me to end up in games with people who are playing close to my level. I lose virtually all the games and yet my ELO stays the same and I continue to end up paired with people who've played 1000 games to my 100.
Seasons is a good example. Seasons ELO alogrithm needs to be recalibrated.
I might have a very close or higher ELO than a player that has played 7-10 times more games than I, in a game where experience really matters and the player is actually much better than I. It happens all the time and it makes it very hard for me to end up in games with people who are playing close to my level. I lose virtually all the games and yet my ELO stays the same and I continue to end up paired with people who've played 1000 games to my 100.
JeroenDemeyer • Tento návrh zatím nebyl analyzován vývojáři:
25. led 2022 23:26 • > I lose virtually all the games and yet my ELO stays the same
If you really lose virtually all the games, your Elo would go down (not below 100). The fact that your Elo stays roughly the same indicates that your Elo is on the correct level.
I suspect there may also be an issue of real-time versus turn-based games. For example, I'm very much a turn-based player. I play much worse under time pressure, so my relatively high Elo might not mean much in a real-time game.
If you really lose virtually all the games, your Elo would go down (not below 100). The fact that your Elo stays roughly the same indicates that your Elo is on the correct level.
I suspect there may also be an issue of real-time versus turn-based games. For example, I'm very much a turn-based player. I play much worse under time pressure, so my relatively high Elo might not mean much in a real-time game.
KongKing123 • Tento návrh zatím nebyl analyzován vývojáři:
27. led 2022 15:01 •
7. čec 2022 23:29 • @King of Games: your comment is kind of dumb. This is about matchmaking and table restrictions.
KongKing123 • Tento návrh zatím nebyl analyzován vývojáři:
4. lis 2022 22:46 •
iris • Tento návrh zatím nebyl analyzován vývojáři:
20. pro 2022 17:07 • I think this is a very good idea.
Along with this idea, 600elo and 700elo also need to be broadly distinguished. If you organize all the colors differently for every 100 units of elo, the motivation for elo climbing will be strong.
0: Iron
100: Bronze
200: Silver
300: Gold
400: Platinum
500: Diamond
600: Master
700: Grandmaster
Along with this idea, 600elo and 700elo also need to be broadly distinguished. If you organize all the colors differently for every 100 units of elo, the motivation for elo climbing will be strong.
0: Iron
100: Bronze
200: Silver
300: Gold
400: Platinum
500: Diamond
600: Master
700: Grandmaster
bananasplay • Tento návrh zatím nebyl analyzován vývojáři:
2. led 2023 7:47 • "Over 3 years without a response."
This seems to be standard MO for BGA for documented bugs and reasonable suggestion such as this one.
...meanwhile BGA admin continue to implement things that literally no one asked for, like a gaudy new game-listing page and more restrictive table options. :-O :-(
This seems to be standard MO for BGA for documented bugs and reasonable suggestion such as this one.
...meanwhile BGA admin continue to implement things that literally no one asked for, like a gaudy new game-listing page and more restrictive table options. :-O :-(
GhenaW • Tento návrh zatím nebyl analyzován vývojáři:
11. led 2023 12:16 • My problem is happening most of the times, it seems casualy but very strange
Wreckage • Tento návrh zatím nebyl analyzován vývojáři:
15. led 2023 7:59 • It would be a nice option to restrict the table to any minimum/maximum ELO, by typing it in.
blockmonoid • Tento návrh zatím nebyl analyzován vývojáři:
31. kvě 2023 19:06 • Replying just to keep this bug active. It's an easy thing to implement and clearly has a large number of users in favor of it.
shomai • Tento návrh zatím nebyl analyzován vývojáři:
26. srp 2023 18:50 •
6. říj 2023 13:04 •
Tony_the_Yogi • Tento návrh zatím nebyl analyzován vývojáři:
16. říj 2023 13:58 • I'd like a Trophy for reaching 400 ELOs. I have 100 ELO trophy, 200 ELO trophy, 300 ELO trophy and the hardest one to reach yet, the 400 ELO mark gives no trophy? Surely BGA could create one...please :-)
Malo77 • Tento návrh zatím nebyl analyzován vývojáři:
30. pro 2023 15:49 • A free elo filter option when creating a game would be nice and probably enough.
As said before allow restricting tables to any minimum/maximum ELO, by typing it in is a must.
It is flexible so it can adapt to any game / elo range and needs. Would be so nice !
As said before allow restricting tables to any minimum/maximum ELO, by typing it in is a must.
It is flexible so it can adapt to any game / elo range and needs. Would be so nice !
Tony_the_Yogi • Tento návrh zatím nebyl analyzován vývojáři:
27. čen 2024 3:39 • A 400 ELO Trophy/Badge would be great! The leap from 300 to 500 is huge and 400 deserves to be recognized.
blackcat91 • Tento návrh zatím nebyl analyzován vývojáři:
1. zář 2024 22:51 • Good suggestions here, the option to restrict table access to player chosen ELO range should definitely by implemented. Adding a new ELO rank at 400 will be nice, Hope it will be looked at by the developers one day.
menettm • Tento návrh zatím nebyl analyzován vývojáři:
13. lis 2024 5:20 • If for 400-499 ELO, a new level for VERY STRONG player is added then a 600-699 HYPER EXPERT must also be created. ;-)
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