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Hlášení For Northwood!
#131949: "End game scoring is not correct"
notabug: Toto není bug
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I just completed a game and my end score was 19 fief points, but the Final Game Result score was displayed as only 4 points.• Jaký prohlížeč používáte?
Google Chrome v126
Historie hlášení
anomander64 • Chyba zatím nebyla vývojáři reprodukována:
28. čec 2024 8:37 • Not a huge issue, since my real score was recorded in the log. But it should display the correct end result, so I have something to aim for next time.
ufm • Toto není bug:
28. čec 2024 9:04 • Not a bug. The final score determines the rating gained: (Fief score - 15) x Difficulty multiplier (Introductory setup: x1, Standard setup: x2)
anomander64 • Toto není bug:
28. čec 2024 9:15 • Ahh... That makes sense.
Cheers.
Although, is it documented anywhere? I can't see it anywhere in the rules or FAQ's, etc.
Cheers.
Although, is it documented anywhere? I can't see it anywhere in the rules or FAQ's, etc.
ufm • Toto není bug:
28. čec 2024 9:42 • It's not related to the game rules at all.
BGA solo or co-op games treat all games with positive score as wins, so I intentionally changed the score to display losses as losses.
BGA solo or co-op games treat all games with positive score as wins, so I intentionally changed the score to display losses as losses.
mcloutre • Toto není bug:
29. čec 2024 18:09 • I believe you should not change the rule of the game;
The fact that BGA should accept solo/coop games positive score as defeats should be a feature that is implemented into BGA itself and not a hack in your implementation
The fact that BGA should accept solo/coop games positive score as defeats should be a feature that is implemented into BGA itself and not a hack in your implementation
ufm • Toto není bug:
29. čec 2024 18:14 • I didn't modify any rules: the player wins if they have at least 16 fief points.
After all, this modification is done to enforce this rule (facepalm).
After all, this modification is done to enforce this rule (facepalm).
DogEgg258 • Toto není bug:
14. srp 2024 11:26 • I believe this is a bug, not in the technical one but in the design. There should be a text in the interface tells how the score are calculated (like Ark Nova), since the shown score are not same as the orginal game rules.
The score should correctly display the player's game results, so that it can be intuitively known by the player when sharing or when other players are checking.
Moreover, regardless of whether the player succeeds or fails, the points earned should not be ignored. Even if the display shows negative points indicating failure, they should be shown rather than simply giving a score of zero.
The score should correctly display the player's game results, so that it can be intuitively known by the player when sharing or when other players are checking.
Moreover, regardless of whether the player succeeds or fails, the points earned should not be ignored. Even if the display shows negative points indicating failure, they should be shown rather than simply giving a score of zero.
ufm • Toto není bug:
14. srp 2024 12:12 • Check the log.
FYI, some scenarios have defeat conditions which ignore the fief scores.
FYI, some scenarios have defeat conditions which ignore the fief scores.
ufm • Toto není bug:
22. srp 2024 7:05 • Rating gained in vanilla game victories:
(Fief score - 15) x Difficulty multiplier
- Introductory setup: x1
- Standard setup: x2
Rating gained in scenario victories:
((Fief score - 15) + Season modifier + Consecutive win bonus) x Difficulty multiplier
- In 'Same Day Delivery' scenario, the fief score is treated as (20 + completed deliveries - target delivery score)
- Normal scenario: x2
- Challenge mode: x4
- Season modifier: Summer/Fall/Winter/Spring - 1/2/3/4
- Consecutive win bonus: Normal/Challenge - 1/2, cumulative (resets to 0 if lost)
(Fief score - 15) x Difficulty multiplier
- Introductory setup: x1
- Standard setup: x2
Rating gained in scenario victories:
((Fief score - 15) + Season modifier + Consecutive win bonus) x Difficulty multiplier
- In 'Same Day Delivery' scenario, the fief score is treated as (20 + completed deliveries - target delivery score)
- Normal scenario: x2
- Challenge mode: x4
- Season modifier: Summer/Fall/Winter/Spring - 1/2/3/4
- Consecutive win bonus: Normal/Challenge - 1/2, cumulative (resets to 0 if lost)
DrJams • Toto není bug:
25. čen 2025 1:36 • I understand this now after reading the reply, but I will point out that NOWHERE does the final fief score appear. Not in the Game Results and not in the Final Situation. There are so many stats shown so I suggest you at least show the final fief total somewhere. It would also help to show a running tally of the fief score during game, especially for mobile. Thank you and I do appreciate your time :)
Doplňte tuto zprávu
Prosím přidej sem cokoli, co by mohlo být relevantní pro reprodukci této chyby nebo pochopení tvého návrhu:
- ID dalšího stolu / ID tahu
- Byla chyba odstraněna stisknutím F5?
- Objevila se tato chyba častěji? Pokaždé? Náhodně?
- Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.