#140841: "Make completed orders visible"
Čeho se toto hlášení týká?
Co se stalo? Prosím vyberte níže
Co se stalo? Prosím vyberte níže
Prosím zkontroluj, zda již neexistuje hlášení pro stejnou věc
Pokud ano, HLASUJ pro toto hlášení. Hlášení s nejvyšším počtem hlasů budou řešena PŘEDNOSTNĚ!
| # | Status | Votes | Game | Type | Title | Last update |
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Detailní popis
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• Prosím, zkopíruj a vlož hlášení o chybě, které vidíš na monitoru, pokud to lze.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. -
• Prosím popiš, co jsi měl v úmyslu udělat, co jsi udělal a co se nakonec stalo
• Jaký prohlížeč používáte?
Google Chrome v129
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• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. -
• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Google Chrome v129
-
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. • Jaký prohlížeč používáte?
Google Chrome v129
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• Co bylo zobrazeno na monitoru, když došlo k tvému zablokování? (Černá obrazovka? Část herního prostředí? Hlášení o chybě?)
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. • Jaký prohlížeč používáte?
Google Chrome v129
-
• Která část pravidel nebyla dodržena adaptací hry na BGA
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. -
• Je vidět porušení pravidel na záznamu hry? Pokud ano, ve kterém tahu?
• Jaký prohlížeč používáte?
Google Chrome v129
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• O jakou herní akci ses pokoušel/a?
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. -
• Co ses pokoušel/a udělat, abys spustil/a tuhle herní akci?
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• Co se stalo, když ses o tuto akci pokusil/a (vyskočila chybová hláška, lišta ve hře, ...)?
• Jaký prohlížeč používáte?
Google Chrome v129
-
• V jaké fázi hry problém nastal (jaký byl poslední herní pokyn)?
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. -
• Co se stalo, když ses pokusil/a udělat akci (chybová hláška, oznámení stavového řádku hry, ...)?
• Jaký prohlížeč používáte?
Google Chrome v129
-
• Prosím popište vyobrazený problém. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. • Jaký prohlížeč používáte?
Google Chrome v129
-
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. -
• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Google Chrome v129
-
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
The published rules for this game say that after deliveries are made, order cards should be turned face down. Hiding known information is an okay mechanic when playing around a table in real life, but it falls apart when playing online asynchronously (especially if you have more than one game in progress).
It's made even worse in asynchronous games because deliveries happen on other players' turns and are not reported in the gamelog, so the only way to find out what happened is either to keep copious notes on all the open orders players have and note the changes, or go back through the replay (which is always a fraught process on BGA, probably because of the load it puts on the server).
(For example, table 567892127 is on move 162. When I tried to do a replay from turn 17 (when an delivery was made), the screen displays the "Previously on..." message and then stops. I've had similar problems on other games, so I doubt this is an issue with the Coal Baron implementation.)
Though this is less of an issue playing playing live online, players can very easily take notes, and now, instead of a test of "memory", it's an advantage of players who have extra screen space and enjoy note-taking. • Jaký prohlížeč používáte?
Google Chrome v129
Historie hlášení
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- ID dalšího stolu / ID tahu
- Byla chyba odstraněna stisknutím F5?
- Objevila se tato chyba častěji? Pokaždé? Náhodně?
- Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
