#154764: "Auto confirm when *equal*"
Čeho se toto hlášení týká?
Co se stalo? Prosím vyberte níže
Co se stalo? Prosím vyberte níže
Prosím zkontroluj, zda již neexistuje hlášení pro stejnou věc
Pokud ano, HLASUJ pro toto hlášení. Hlášení s nejvyšším počtem hlasů budou řešena PŘEDNOSTNĚ!
| # | Status | Votes | Game | Type | Title | Last update |
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Detailní popis
-
• Prosím, zkopíruj a vlož hlášení o chybě, které vidíš na monitoru, pokud to lze.
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. -
• Prosím popiš, co jsi měl v úmyslu udělat, co jsi udělal a co se nakonec stalo
• Jaký prohlížeč používáte?
Google Chrome v132
-
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. -
• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Google Chrome v132
-
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. • Jaký prohlížeč používáte?
Google Chrome v132
-
• Co bylo zobrazeno na monitoru, když došlo k tvému zablokování? (Černá obrazovka? Část herního prostředí? Hlášení o chybě?)
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. • Jaký prohlížeč používáte?
Google Chrome v132
-
• Která část pravidel nebyla dodržena adaptací hry na BGA
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. -
• Je vidět porušení pravidel na záznamu hry? Pokud ano, ve kterém tahu?
• Jaký prohlížeč používáte?
Google Chrome v132
-
• O jakou herní akci ses pokoušel/a?
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. -
• Co ses pokoušel/a udělat, abys spustil/a tuhle herní akci?
-
• Co se stalo, když ses o tuto akci pokusil/a (vyskočila chybová hláška, lišta ve hře, ...)?
• Jaký prohlížeč používáte?
Google Chrome v132
-
• V jaké fázi hry problém nastal (jaký byl poslední herní pokyn)?
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. -
• Co se stalo, když ses pokusil/a udělat akci (chybová hláška, oznámení stavového řádku hry, ...)?
• Jaký prohlížeč používáte?
Google Chrome v132
-
• Prosím popište vyobrazený problém. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. • Jaký prohlížeč používáte?
Google Chrome v132
-
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. -
• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Google Chrome v132
-
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. • Jaký prohlížeč používáte?
Google Chrome v132
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- ID dalšího stolu / ID tahu
- Byla chyba odstraněna stisknutím F5?
- Objevila se tato chyba častěji? Pokaždé? Náhodně?
- Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
