#15545: "Speed up ship / dice movement animations to make games less time-consuming."
Čeho se toto hlášení týká?
Co se stalo? Prosím vyberte níže
Co se stalo? Prosím vyberte níže
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Pokud ano, HLASUJ pro toto hlášení. Hlášení s nejvyšším počtem hlasů budou řešena PŘEDNOSTNĚ!
# | Status | Votes | Game | Type | Title | Last update |
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Detailní popis
• Prosím, zkopíruj a vlož hlášení o chybě, které vidíš na monitoru, pokud to lze.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Prosím popiš, co jsi měl v úmyslu udělat, co jsi udělal a co se nakonec stalo
• Jaký prohlížeč používáte?
Opera browser
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Opera browser
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Jaký prohlížeč používáte?
Opera browser
• Co bylo zobrazeno na monitoru, když došlo k tvému zablokování? (Černá obrazovka? Část herního prostředí? Hlášení o chybě?)
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Jaký prohlížeč používáte?
Opera browser
• Která část pravidel nebyla dodržena adaptací hry na BGA
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Je vidět porušení pravidel na záznamu hry? Pokud ano, ve kterém tahu?
• Jaký prohlížeč používáte?
Opera browser
• O jakou herní akci ses pokoušel/a?
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Co ses pokoušel/a udělat, abys spustil/a tuhle herní akci?
• Co se stalo, když ses o tuto akci pokusil/a (vyskočila chybová hláška, lišta ve hře, ...)?
• Jaký prohlížeč používáte?
Opera browser
• V jaké fázi hry problém nastal (jaký byl poslední herní pokyn)?
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Co se stalo, když ses pokusil/a udělat akci (chybová hláška, oznámení stavového řádku hry, ...)?
• Jaký prohlížeč používáte?
Opera browser
• Prosím popište vyobrazený problém. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Jaký prohlížeč používáte?
Opera browser
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Opera browser
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Jaký prohlížeč používáte?
Opera browser
Historie hlášení
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN
In my opinion the big flaw of Quantum is the playing time of the single game.
The long playtime prevents many players from persisting and delving into this game, preferring shorter, simpler games instead.
In my opinion, this timing issue could be partially solved by speeding up ship motion animations (or even making them directly snapshot).
Accelerated (or instant) animations could be selected as an expert game variant when building the table.
By speeding up the animations, I think we can reduce a good 30% of the game time (if not more).
Eventually, in addition to acceleration, a "wake" could be added that can make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at its destination.
Thanks in advance.
by ALA--IN
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- ID dalšího stolu / ID tahu
- Byla chyba odstraněna stisknutím F5?
- Objevila se tato chyba častěji? Pokaždé? Náhodně?
- Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.