#163396: "Text hard to read due to low resolution assets"
Čeho se toto hlášení týká?
Co se stalo? Prosím vyberte níže
Co se stalo? Prosím vyberte níže
Prosím zkontroluj, zda již neexistuje hlášení pro stejnou věc
Pokud ano, HLASUJ pro toto hlášení. Hlášení s nejvyšším počtem hlasů budou řešena PŘEDNOSTNĚ!
| # | Status | Votes | Game | Type | Title | Last update |
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Detailní popis
-
• Prosím, zkopíruj a vlož hlášení o chybě, které vidíš na monitoru, pokud to lze.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Prosím popiš, co jsi měl v úmyslu udělat, co jsi udělal a co se nakonec stalo
• Jaký prohlížeč používáte?
Safari v18.3
-
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Safari v18.3
-
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Jaký prohlížeč používáte?
Safari v18.3
-
• Co bylo zobrazeno na monitoru, když došlo k tvému zablokování? (Černá obrazovka? Část herního prostředí? Hlášení o chybě?)
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Jaký prohlížeč používáte?
Safari v18.3
-
• Která část pravidel nebyla dodržena adaptací hry na BGA
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Je vidět porušení pravidel na záznamu hry? Pokud ano, ve kterém tahu?
• Jaký prohlížeč používáte?
Safari v18.3
-
• O jakou herní akci ses pokoušel/a?
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Co ses pokoušel/a udělat, abys spustil/a tuhle herní akci?
-
• Co se stalo, když ses o tuto akci pokusil/a (vyskočila chybová hláška, lišta ve hře, ...)?
• Jaký prohlížeč používáte?
Safari v18.3
-
• V jaké fázi hry problém nastal (jaký byl poslední herní pokyn)?
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Co se stalo, když ses pokusil/a udělat akci (chybová hláška, oznámení stavového řádku hry, ...)?
• Jaký prohlížeč používáte?
Safari v18.3
-
• Prosím popište vyobrazený problém. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Jaký prohlížeč používáte?
Safari v18.3
-
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Safari v18.3
-
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Jaký prohlížeč používáte?
Safari v18.3
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- Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
