#63323: "TRADE suggestions summary & solution purposal (mock-up included)"
Čeho se toto hlášení týká?
Co se stalo? Prosím vyberte níže
Co se stalo? Prosím vyberte níže
Prosím zkontroluj, zda již neexistuje hlášení pro stejnou věc
Pokud ano, HLASUJ pro toto hlášení. Hlášení s nejvyšším počtem hlasů budou řešena PŘEDNOSTNĚ!
# | Status | Votes | Game | Type | Title | Last update |
---|
Detailní popis
• Prosím, zkopíruj a vlož hlášení o chybě, které vidíš na monitoru, pokud to lze.
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Prosím popiš, co jsi měl v úmyslu udělat, co jsi udělal a co se nakonec stalo
• Jaký prohlížeč používáte?
Mozilla v5
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Mozilla v5
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Jaký prohlížeč používáte?
Mozilla v5
• Co bylo zobrazeno na monitoru, když došlo k tvému zablokování? (Černá obrazovka? Část herního prostředí? Hlášení o chybě?)
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Jaký prohlížeč používáte?
Mozilla v5
• Která část pravidel nebyla dodržena adaptací hry na BGA
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Je vidět porušení pravidel na záznamu hry? Pokud ano, ve kterém tahu?
• Jaký prohlížeč používáte?
Mozilla v5
• O jakou herní akci ses pokoušel/a?
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Co ses pokoušel/a udělat, abys spustil/a tuhle herní akci?
• Co se stalo, když ses o tuto akci pokusil/a (vyskočila chybová hláška, lišta ve hře, ...)?
• Jaký prohlížeč používáte?
Mozilla v5
• V jaké fázi hry problém nastal (jaký byl poslední herní pokyn)?
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Co se stalo, když ses pokusil/a udělat akci (chybová hláška, oznámení stavového řádku hry, ...)?
• Jaký prohlížeč používáte?
Mozilla v5
• Prosím popište vyobrazený problém. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Jaký prohlížeč používáte?
Mozilla v5
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Mozilla v5
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Jaký prohlížeč používáte?
Mozilla v5
Historie hlášení
I encourage you, and others, with thoughts on these suggestions to comment and up vote in the original post so that the issues carry more weight, get more attention, and benefit from dialog with others returning to those posts.
I hope to see your comments and votes soon!
Maybe a preselection then?
FWIW, the rules do say the that only the acting player can initiate trades, but they don't enforce it so functionally it's not (practically speaking) a rule. Anyone can tabletalk "I would trade X for Y" even if that doesn't "initiate a trade" if they're not the active player (actual rule: Trades can only be with the active player and with consent of both parties).
So free-floating trades would solve one big problem: As it is, any player can intiate a trade, but if they're not the active player they can only initiate it via the chatbox, which breaks language independence. It would be much better to give facility for all trade communication (including advertising wants/haves, floating possible trades, etc) to go through the UI so it's language independent rather than the de facto current setup where there are things you can do with trades outside the enforced rules...but only if you share a language.
Additionally, Setting Trade Alerts covers all of the "auto-reject" suggestions.
Doplňte tuto zprávu
- ID dalšího stolu / ID tahu
- Byla chyba odstraněna stisknutím F5?
- Objevila se tato chyba častěji? Pokaždé? Náhodně?
- Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.