#77554: "Improve conversion of new players not familiar with Memoir'44 gameplay"
Čeho se toto hlášení týká?
Co se stalo? Prosím vyberte níže
Co se stalo? Prosím vyberte níže
Prosím zkontroluj, zda již neexistuje hlášení pro stejnou věc
Pokud ano, HLASUJ pro toto hlášení. Hlášení s nejvyšším počtem hlasů budou řešena PŘEDNOSTNĚ!
| # | Status | Votes | Game | Type | Title | Last update |
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Detailní popis
-
• Prosím, zkopíruj a vlož hlášení o chybě, které vidíš na monitoru, pokud to lze.
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• Prosím popiš, co jsi měl v úmyslu udělat, co jsi udělal a co se nakonec stalo
• Jaký prohlížeč používáte?
Google Chrome v108
-
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Google Chrome v108
-
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • Jaký prohlížeč používáte?
Google Chrome v108
-
• Co bylo zobrazeno na monitoru, když došlo k tvému zablokování? (Černá obrazovka? Část herního prostředí? Hlášení o chybě?)
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • Jaký prohlížeč používáte?
Google Chrome v108
-
• Která část pravidel nebyla dodržena adaptací hry na BGA
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• Je vidět porušení pravidel na záznamu hry? Pokud ano, ve kterém tahu?
• Jaký prohlížeč používáte?
Google Chrome v108
-
• O jakou herní akci ses pokoušel/a?
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• Co ses pokoušel/a udělat, abys spustil/a tuhle herní akci?
-
• Co se stalo, když ses o tuto akci pokusil/a (vyskočila chybová hláška, lišta ve hře, ...)?
• Jaký prohlížeč používáte?
Google Chrome v108
-
• V jaké fázi hry problém nastal (jaký byl poslední herní pokyn)?
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• Co se stalo, když ses pokusil/a udělat akci (chybová hláška, oznámení stavového řádku hry, ...)?
• Jaký prohlížeč používáte?
Google Chrome v108
-
• Prosím popište vyobrazený problém. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • Jaký prohlížeč používáte?
Google Chrome v108
-
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Google Chrome v108
-
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • Jaký prohlížeč používáte?
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Historie hlášení
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate.
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