Všechna hlášení
Hlášení Spots
#89598: "Very very slow on Safari on Mac"
fixed: Chyba byla odstraněna
1
Čeho se toto hlášení týká?
Co se stalo? Prosím vyberte níže
Od určitého okamžiku nemohu vstoupit do herního prostředí
Detailní popis
• Co bylo zobrazeno na monitoru, když došlo k tvému zablokování? (Černá obrazovka? Část herního prostředí? Hlášení o chybě?)
All clicks, interface updates and animations are terribly slow on Safari on Mac, macOS 13 and 11 tested.
Other, far complexer games do not have this issue.• Jaký prohlížeč používáte?
Safari v16.4
Historie hlášení
27. kvě 2023 22:01 •
Mogri • Chyba byla odstraněna:
27. kvě 2023 22:34 • It may surprise you to learn that your browser does not take the complexity of the game you're playing into account when it decides how quickly to render the page.
For MacOS, the biggest factor in slowdown is drop shadows, and it doesn't matter which browser you're using, because MacOS makes them all use Safari's rendering engine under the hood. Any other browser on any other OS deals with them fine, but MacOS grinds to a halt with just a few drop shadows, and with a few dozen, your browser hard-crashes.
I remove most drop shadows for Safari as a standard practice. For Spots, I had left in drop shadows on the trick tiles, but I suppose even that is too much. I've removed them for MacOS users.
For MacOS, the biggest factor in slowdown is drop shadows, and it doesn't matter which browser you're using, because MacOS makes them all use Safari's rendering engine under the hood. Any other browser on any other OS deals with them fine, but MacOS grinds to a halt with just a few drop shadows, and with a few dozen, your browser hard-crashes.
I remove most drop shadows for Safari as a standard practice. For Spots, I had left in drop shadows on the trick tiles, but I suppose even that is too much. I've removed them for MacOS users.
Eerko • Chyba byla odstraněna:
28. kvě 2023 9:41 •
28. kvě 2023 17:58 • Thanks, fix confirmed.
FYI, only iOS uses Safari's WebKit engine for all browsers, on macOS each browser can use their own engine, so Chrome and Firefox would have different results.
FYI, only iOS uses Safari's WebKit engine for all browsers, on macOS each browser can use their own engine, so Chrome and Firefox would have different results.
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