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From the official rules: http://www.icehousegames.org/wiki/index.php?title=Logger
Theme
- Four rival lumberjacks are competing to chop down the most trees for their business.
- However, standing in their way are tree-hugging hippies protesting the deforestation.
Setup
- Place a seedling on the centre of the board.
- The remaining pyramid pieces from the Rainbow stash are kept aside in a common pool.
- Starting with the first player, each player places their logger on a corner of the board.
- Each player also starts with 1 protester in their supply (2 protesters for a 2-player game).
- Remember who went first as this will be important at the end game.
Goal
- The winner is the player with the most points at the end of the game.
- Note: Though scoring 10 points triggers the end game, having 10 points may not be enough for victory.
Game play
Each player's turn consists of three parts:
1. Movement
No Diagonals
- Diagonals do not exist in Logger.
- Any rule pertaining to adjacency or movement is orthogonal only.
Move your logger up to two spaces
- Loggers may not occupy or walk through spaces occupied by trees or other loggers.
2. Growth
- All trees in the same row and column your logger occupies grow 1 stage.
- All seedlings become saplings and all saplings become mature trees.
- Mature trees produce 1 seedling in any space adjacent to them if able.
- Note: growth of all trees is considered simultaneous, so no tree should experience two stages of growth in one turn, nor should any seedlings newly spawned from a mature tree this turn.
- All trees in your logger's row and column must grow or create a new seedling if able.
3. Action
- There are three options in the Action phase: Plant, Protest and Chop.
- You must perform an action if able.
- This phase is skipped if your logger is unable to perform any action.
Plant
- Plant one seedling in any space adjacent to your logger.
Protest
- You may place one or more protesters from your supply onto mature trees.
- Protested trees may not be directly chopped down by any player.
Chop
- Chop down an un-protested mature tree adjacent to your logger by removing it from the board.
- Chopping will create a domino effect.
- Any mature tree behind the first chopped tree will also be considered chopped and so on regardless if they have protesters on them not.
- This process stops when either the edge of the board or a space occupied by anything other than a mature tree is reached.
- Score 1 point for each tree removed in this way.
- Add any protesters from felled trees to your supply.
- Example:
- A given row can have this formation: Player - Mature Tree - Mature Tree - Sapling - Mature Tree
- When the player chops the first tree, the second one will be removed as well.
- However, the domino effect ends at the sapling because it is not fully mature.
- The sapling and the last mature tree remain on the board.
- Example:
Game end
- Logger is a game of equal turns.
- When a player reaches 10 points, the end game condition is reached.
- All players who have not had a turn this round will get one final turn.
- Example:
- Player 2 reaches 10 points.
- Players 3 and 4 will receive one additional turn, but Player 1 does not.
- However, if Player 4 reaches 10 points, the game ends immediately.
- Example:
- The player with the most points at the end of the game wins.
- In case of a tie, the player with more protesters in reserve wins.
Glossary
The following terms are used in Logger:
- Tree
- Any seedling, sapling or mature tree on the board.
- Seedling
- A large pyramid.
- Sapling
- A large pyramid with a medium pyramid stacked on it.
- Mature Tree
- A stack of pyramids. From top to bottom: small, medium, large.
- Protester
- Denoted by a volcano cap.
- Logger
- A piece representing the player. Denoted by a medium pyramid of a colour not used for trees. Non-Icehouse pieces like meeples may be also used.