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Tips below from the draft rulebook:
- It is vital for Companies to send their employees on Missions, but players must be careful to not send out too many employees, as a Company that lacks employees will underperform. So, it is so essential to recover employees sent on Missions as quickly as possible.
- To choose the best possible action, players should consider several things: what is best for them, what will help their opponents, and which event(s) they want trigger or avoid. Sometimes a less-powerful action can be the best move, as it may help them but be totally useless to others. The business world can sometimes be ruthless…
- To choose the best possible action, players may also wish to consider how many employees are in each Mission area, as returning employees could cause opponents to gain income.
- Players who send their employees on Missions should pay attention to the Timeline. Sending employees on Missions in regions far from the action discs can be dangerous, because it may take a long time before they can return home. Predicting what the next players will do can help with recovering employees (and gaining income) sooner.
- There are two benefits to building a new Department in a space where an employee is already present: such a Department costs one fewer goods cube to build, and that employee can be activated at the end of the round, making the new Department operational for the next round.
- Specializing in R&D can be a great way to earn VP.
- Players should not neglect transport bonuses, especially if they decide to focus their development in a particular region, as that means sending a lot of employees on Missions to that region.
- Try not to make unnecessary investments. By building too many new Departments too quickly, a player won’t have the time to train his employees to work on them, causing them to go unused for a long time.