Marram
Pojď si zahrát do dun, kde roste psineček písečný (Marram). Přetvářej krajinu, sbírej květiny a mince, šlapej na hady, červy a podivné tvory a bojuj v obracecích válkách. To všechno v jedné hře!
„Klasická“ verze hry Marram je dovednostní strategická hra s pokládáním dílků pro 2–4 hráče, kterou je snadné se naučit, ale obtížné ji zvládnout. Hráči se střídají v pokládání 2 dílků zobrazujících části těl hadů a červů a plochy trávy a písku tak, aby navazovaly na již položené. Místo pokládání dílku můžeš pomocí lopat přetvořit krajinu otočením již položeného dílku. Umisťuj holínky, abys získal kontrolu nad oblastmi, jako jsou hadi, červi, travnaté nebo písčité plochy, a získávej body, když jsou tyto oblasti dokončeny. Získej více bodů než soupeři a vyhraj! Nauč se hru prostřednictvím krátké varianty trvající 15–25 minut a využij nové dovednosti v delší variantě (25–40 minut), která je výrazně strategičtější.
Nebo změř svůj důvtip v složitější variantě „Vidle“ – hra o dvou polovinách. V první polovině zajímej a odstraňuj hady a červy.
Nakonec lehce praštěná varianta „Zvířata“ rozšiřuje „Vidle“, kde máš možnost sázet na to, jestli mouchu a žábu sežere had nebo ne.
Počet hráčů: 2 - 4
Trvání hry: 28 mn
Složitost: 2 / 5
Hraj Marram a 1194 dalších her online.
Žádné stahování, hraj přímo ve webovém prohlížeči.
S tvými přáteli a tisíci hráči z celého světa.
Zdarma.
Hraj Marram a 1194 dalších her online.
Žádné stahování, hraj přímo ve webovém prohlížeči.
S tvými přáteli a tisíci hráči z celého světa.
Zdarma.
Přehled pravidel
For tips on how to play marram, see Tips_marram
How to play
Marram Classic
- Each turn, a player must do the following twice:
- place a tile; or
- flip a tile.
Place a tile
- When placing a tile, all the features of adjacent tiles must match: grass tufts, sand, orange snakes, blue snakes and worms.
- If there are any remaining in their supply, a player may optionally place a welly boot on a feature of the placed tile.
- If the tile placement completes a feature, that feature scores for the player with the most welly boots on it.
- All welly boots from completed features are returned to their respective players.
Flip a tile
- A player may only flip a tile if they have at least one remaining shovel in their supply.
- Flipping a tile expends a shovel from the player's supply.
- The player selects a tile with a shovel symbol on it and turns it over in place.
- If there are any welly boots on the flipped tile itself, they are removed from the game.
- The tile is then realigned, if necessary, so that its features match with the adjacent tiles.
- If more than one rotation is possible, the player may choose.
- The player may then optionally place a welly boot on a feature on the tile.
- Any features completed as a result of the flipping are scored, including those from welly boots just placed.
- Welly boots from completed features are returned to their owners.
Marram Pitchfork
- Same as classic, except with using pitchforks for claiming the creatures.
- A completed creature will disappear from the board, making it much easier to complete grass tufts and sand mounds.
- Pitchforks will be returned to their owners for each completed creature.
Scoring
Marram Classic
| Type of feature | Conditions | Scoring |
|---|---|---|
| Orange snake | Must have two ends. | 1 point for each end, plus 1 point for each middle segment. |
| Worm | Must have two ends and one saddle. | 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment. |
| Blue snake | Must have one head, one tail and at least one middle segment. | 3 points for the head, 3 points for the tail, plus 3 points for each middle segment. |
| Freak beasts | Any worm or snake that fails to meet its species criteria | 3 points. |
| Grass tufts | (Must be completely surrounded by sand) | 5 points per bulge, plus 5 points for each gold coin and 3 points for each silver coin. |
| Sand mounds | (Must be completely surrounded by grass) | 5 points per bulge, plus 4 points for each flower. |
Marram Pitchfork
| Type of feature | Conditions | Scoring |
|---|---|---|
| Orange snake | Must have two ends. | 1 point for each end, plus 1 point for each middle segment. |
| Worm | Must have two ends and one saddle. | 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment. |
| Blue snake | Must have one head, one tail and at least one middle segment. | 3 points for the head, 3 points for the tail, plus 3 points for each middle segment. |
| Freak beasts | Any worm or snake that fails to meet its species criteria | 3 points. |
| Grass tufts | (Must be completely surrounded by sand) | 3 points per bulge, plus 4 points for each gold coin and 2 points for each silver coin. |
| Sand mounds | (Must be completely surrounded by grass) | 3 points per bulge, plus 3 points for each flower. |
