Oust
Cílem hry Oust je zbavit herní plán kamenů nepřítele, vytlačit protivníka - je to paradoxní,
protože hra začíná s prázdným herním plánem. Tvůj protivník musí položit alespoň jeden kámen před tím než můžeš ukořistit
všechny jeho kameny.
Non-capturing placements: A non-capturing placement either forms no connections (adjacencies) with any
stones, or forms one or more connections only with enemy stones. A noncapturing placement does not form
any connections with stones of its own color.
Capturing placements: When you place a stone which forms one or more connections with your own groups,
you create a new, larger group of your own stones. You can only make such a placement if said new group
will have one or more connections with enemy groups upon its creation and if all said enemy groups are
smaller than said new group. Upon making such a placement, all said enemy groups are removed from the
board.
Opakované pokládání kamenů v jednom tahu: Po ukořistění jedné nebo více skupin kamenů nepřítele tvůj tah pokračuje,
musíš pokračovat v přidávání kamenů až do chvíle, kdy umístěním kamene nic neukořistíš, v ten moment tvůj tah
končí.
Počet hráčů: 2
Trvání hry: 6 mn
Složitost: 3 / 5
Hraj Oust a 959 dalších her online.
Žádné stahování, hraj přímo ve webovém prohlížeči.
S tvými přáteli a tisíci hráči z celého světa.
Zdarma.
Hraj Oust a 959 dalších her online.
Žádné stahování, hraj přímo ve webovém prohlížeči.
S tvými přáteli a tisíci hráči z celého světa.
Zdarma.
Přehled pravidel
The goal in Oust is to completely clear the board of enemy stones, to oust your opponent - a paradox since the board is empty to begin with. Your opponent has to add at least one stone before you can capture all of their stones.
Non-capturing placements: A non-capturing placement either forms no connections (adjacencies) with any stones, or forms one or more connections only with enemy stones. A noncapturing placement does not form any connections with stones of its own color.
Capturing placements: When you place a stone which forms one or more connections with your own groups, you create a new, larger group of your own stones. You can only make such a placement if said new group will have one or more connections with enemy groups upon its creation and if all said enemy groups are smaller than said new group. Upon making such a placement, all said enemy groups are removed from the board.
Multiple placements per turn: After capturing one or more enemy groups and while it is still your turn, you must continue to add stones until you make a non-capturing placement, at which time your turn is concluded.
Pie rule: on their first turn only, the second player may choose to play as the first player instead of making a regular move.