#134364: "See only confirmed moves!"
Čeho se toto hlášení týká?
Co se stalo? Prosím vyberte níže
Co se stalo? Prosím vyberte níže
Prosím zkontroluj, zda již neexistuje hlášení pro stejnou věc
Pokud ano, HLASUJ pro toto hlášení. Hlášení s nejvyšším počtem hlasů budou řešena PŘEDNOSTNĚ!
# | Status | Votes | Game | Type | Title | Last update |
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Detailní popis
• Prosím, zkopíruj a vlož hlášení o chybě, které vidíš na monitoru, pokud to lze.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Prosím popiš, co jsi měl v úmyslu udělat, co jsi udělal a co se nakonec stalo
• Jaký prohlížeč používáte?
Google Chrome v127
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Google Chrome v127
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Jaký prohlížeč používáte?
Google Chrome v127
• Co bylo zobrazeno na monitoru, když došlo k tvému zablokování? (Černá obrazovka? Část herního prostředí? Hlášení o chybě?)
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Jaký prohlížeč používáte?
Google Chrome v127
• Která část pravidel nebyla dodržena adaptací hry na BGA
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Je vidět porušení pravidel na záznamu hry? Pokud ano, ve kterém tahu?
• Jaký prohlížeč používáte?
Google Chrome v127
• O jakou herní akci ses pokoušel/a?
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Co ses pokoušel/a udělat, abys spustil/a tuhle herní akci?
• Co se stalo, když ses o tuto akci pokusil/a (vyskočila chybová hláška, lišta ve hře, ...)?
• Jaký prohlížeč používáte?
Google Chrome v127
• V jaké fázi hry problém nastal (jaký byl poslední herní pokyn)?
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Co se stalo, když ses pokusil/a udělat akci (chybová hláška, oznámení stavového řádku hry, ...)?
• Jaký prohlížeč používáte?
Google Chrome v127
• Prosím popište vyobrazený problém. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Jaký prohlížeč používáte?
Google Chrome v127
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Google Chrome v127
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Jaký prohlížeč používáte?
Google Chrome v127
Historie hlášení
Move #71
(It's just one exemple)
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- ID dalšího stolu / ID tahu
- Byla chyba odstraněna stisknutím F5?
- Objevila se tato chyba častěji? Pokaždé? Náhodně?
- Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.