Všechna hlášení
Hlášení Cribbage
#46603: "auto play when only one card is available to play"
implemented: Tento návrh byl implementován
31
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• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
In cribbage if you can play, you have to play. So if there is 24 points out and you have a 10 and a 5, you have to play the 5. or, for example, the last card in your hand. It seems silly to have to wait for a player who has one card left... I think this would enhance the game (as an option or automatically implemented) greatly. Thank you!
• Jaký prohlížeč používáte?
Google Chrome v92
Historie hlášení
15. Aug 2021 18:07 • TomFoo • Tento návrh zatím nebyl analyzován vývojáři:
N/A - enhancement request
22. Sep 2021 14:54 • Stu_1977_SEmelb • Tento návrh zatím nebyl analyzován vývojáři:
For last card, definitely, always. But for "only possible plays" when it is NOT your last card, if that were to be implemented as an option, then this should only apply if your opponent can see you as being logged in and online (and preferably with a randomised timer delay of between, say, three and ten seconds so as to not make it blatantly obvious that cards are being auto-played), as this could otherwise potentially tip off your opponent as to the minimum possible values of your remaining card(s).
Please, please, pleeeease BGA: create an option for Auto-Play Last Card! So many turn-based games can be needlessly held up for so long simply due to the fact a player isn't around just to click on their last remaining card! Then when finally back online, and the motions are run though, the game is held up further because the other player is now not online to put cards in the crib which they could have already done had the first player's card been auto-played! Often the game could simply be finished and over at one of these points anyway, instead of potentially running players' clocks into overtime.
I know they say that it's not BGA policy to ever play any turn for a player, but this is not strictly true; there are games that have auto-validate and auto-select options when there are no other alternatives. Plus look at the improvements made to Patchwork! If there's only one option then the system plays it automatically to keep the game moving! Terrific!
It's not like we have to be online to click an "Okay" button after busting in Can't Stop! It just moves to the next players turn! To that point, more auto-advance options for Can't Stop would be good as well.
Please, please, pleeeease BGA: create an option for Auto-Play Last Card! So many turn-based games can be needlessly held up for so long simply due to the fact a player isn't around just to click on their last remaining card! Then when finally back online, and the motions are run though, the game is held up further because the other player is now not online to put cards in the crib which they could have already done had the first player's card been auto-played! Often the game could simply be finished and over at one of these points anyway, instead of potentially running players' clocks into overtime.
I know they say that it's not BGA policy to ever play any turn for a player, but this is not strictly true; there are games that have auto-validate and auto-select options when there are no other alternatives. Plus look at the improvements made to Patchwork! If there's only one option then the system plays it automatically to keep the game moving! Terrific!
It's not like we have to be online to click an "Okay" button after busting in Can't Stop! It just moves to the next players turn! To that point, more auto-advance options for Can't Stop would be good as well.
25. Apr 2022 09:55 • Tonyiii • Tento návrh zatím nebyl analyzován vývojáři:
i agree with this bug suggestion request.
"auto last card play" plwould also assist to speed up the tournament play times.
as this is a programmable option the user can decide to not set it if they wish full control.
"auto last card play" plwould also assist to speed up the tournament play times.
as this is a programmable option the user can decide to not set it if they wish full control.
27. Jan 2023 21:26 • DrBlues • Tento návrh zatím nebyl analyzován vývojáři:
Auto last card seems like a no-brainer and would benefit the implementation. Especially for those who play turn-based.
28. Jun 2023 00:40 • Armadylo • Tento návrh zatím nebyl analyzován vývojáři:
I agree with auto play last card. How much quicker would turn based and tournament games go? It would reduce how many people get booted.
8. Sep 2023 16:04 • SilverFear • Tento návrh zatím nebyl analyzován vývojáři:
Add another vote for auto play last card!!!
5. Oct 2023 17:35 • cthulhu1011 • Tento návrh zatím nebyl analyzován vývojáři:
adding a vote for this!
9. Apr 2024 22:27 • miklomike • Tento návrh zatím nebyl analyzován vývojáři:
Definitely need auto play last card as there is no other option than to play that card.
22. Jul 2024 12:01 • cofunguy • Tento návrh zatím nebyl analyzován vývojáři:
agreed...making people "wait" to play the last card, even if it forces a go before playing it, seems reduntant. Also be nice on other games where playing the last card, when there is no choice, should be added as well.
2. Sep 2025 19:04 • crableybradtree • Tento návrh byl implementován:
Version 250902-1124 released today adds the auto-play last card option.
5. Sep 2025 00:51 • LuckyKea • Tento návrh byl implementován:
This is not working. Table 720625566 move 80. I had to manually play my last card and am now waiting for my opponent to manually play theirs. We have both turned on the option for auto last card. It is not working in my other games either.
6. Sep 2025 16:01 • troubadour0 • Tento návrh byl implementován:
This is also not working for me. It's working for my friend who is playing on mobile (DuckDuckGo browser). I'm on desktop Brave.
Table 721439671, move 506 (but basically every hand shows it)
I've tried toggling it off and on multiple times.
Table 721439671, move 506 (but basically every hand shows it)
I've tried toggling it off and on multiple times.
7. Sep 2025 15:27 • crableybradtree • Tento návrh byl implementován:
I am having trouble duplicating the error in games started with the latest version of the game. This might be a side effect of the changing logic on the server for games started with the older software. If you are seeing this error in games created after September 2nd, please submit a new bug report if you can with the details. I apologize I was unable to do the fix that also worked retroactively (assuming that is the case).
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