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Hlášení Turncoats
#79384: "tie game should be a loss for all, but someone won"
fixed: Chyba byla odstraněna
1
Čeho se toto hlášení týká?
Co se stalo? Prosím vyberte níže
Pravidla: pravidla hry nebyla dodržena
Detailní popis
• Která část pravidel nebyla dodržena adaptací hry na BGA
tie game should be a loss for all, but someone won• Je vidět porušení pravidel na záznamu hry? Pokud ano, ve kterém tahu?
end of game• Jaký prohlížeč používáte?
Google Chrome v109
Historie hlášení
19. led 2023 2:15 •
MathieuV • Toto není bug:
19. led 2023 11:05 • Hey !
Thanks for your feedback. I'm pretty sure it's a misunderstanding; please let me know how it could be clearer.
At the end of the game, we see which faction wins then which player wins.
The winning faction is:
- the one with the greatest value on the crown track (~ number of controlled regions)
- in case of a tie, the one with the greatest vale on the axe track (~ number of battle actions taken during the game)
- in case of a tie, the one with the greatest vale on the flag track (~ number of march actions taken during the game)
There can be perfect ties; in which case "no faction wins".
The winning player is:
- the one with the most tokens in hand of the winning faction
- in case of a tie, the one with the least tokens in hand of losing factions
- in case of a tie, the earlier one in turn order
There cannot be perfect ties between players.
To be honest, I'm not perfectly sure about the last tie breaker between players.
I thought it was "the first player who started negotiations that ended the game" but after discussing with the designer it seems much simpler; the initial turn order breaks ties (kinda make sense; sucks to play first in an area control game).
Best Regards,
Mathieu
Thanks for your feedback. I'm pretty sure it's a misunderstanding; please let me know how it could be clearer.
At the end of the game, we see which faction wins then which player wins.
The winning faction is:
- the one with the greatest value on the crown track (~ number of controlled regions)
- in case of a tie, the one with the greatest vale on the axe track (~ number of battle actions taken during the game)
- in case of a tie, the one with the greatest vale on the flag track (~ number of march actions taken during the game)
There can be perfect ties; in which case "no faction wins".
The winning player is:
- the one with the most tokens in hand of the winning faction
- in case of a tie, the one with the least tokens in hand of losing factions
- in case of a tie, the earlier one in turn order
There cannot be perfect ties between players.
To be honest, I'm not perfectly sure about the last tie breaker between players.
I thought it was "the first player who started negotiations that ended the game" but after discussing with the designer it seems much simpler; the initial turn order breaks ties (kinda make sense; sucks to play first in an area control game).
Best Regards,
Mathieu
MathieuV • Chyba byla odstraněna:
26. led 2023 14:24 • Hey,
After further discussion with the designer, I got the last tie breaker for players wrong. It shall be ok now though.
Best Regards,
Mathieu
After further discussion with the designer, I got the last tie breaker for players wrong. It shall be ok now though.
Best Regards,
Mathieu
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