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#83491: "Assassinated player should not be revealed"
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• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
As I recall, the rules say if the assassin kills, say, the Merchant (6, as in my game) that role should just be skipped. In this way, I (Architect, 7) don't know if the remaining player is the Warlord (8) or the assassinated Merchant (6). In my game, it shows the player's username above above the Merchant, in addition to the assassin symbol below showing the character was killed. The symbol should remain, perhaps covering the name, if that is easier to code.• Jaký prohlížeč používáte?
Google Chrome v110
Historie hlášení
BibleandboardGames • Tento návrh zatím nebyl analyzován vývojáři:
14. bře 2023 19:24 • snipboard.io/gCHq0w.jpg
I tried to link to the rules, but the link on Z-MAN's website wasn't working.
I tried to link to the rules, but the link on Z-MAN's website wasn't working.
Tricuspa • Tento návrh zatím nebyl analyzován vývojáři:
21. úno 2024 8:49 • Player affected is the Magician's Ability
Assassin always kills the "Role" who that player was is not announced but it could be listed after the turn is over for "guilty" conscience which I feel is another aspect of the game, perhaps an option of "Conscience"
Currently the Assassin is only listed at killing the role from my game played, and you don't see who you affected in asynchronous play.
Assassin always kills the "Role" who that player was is not announced but it could be listed after the turn is over for "guilty" conscience which I feel is another aspect of the game, perhaps an option of "Conscience"
Currently the Assassin is only listed at killing the role from my game played, and you don't see who you affected in asynchronous play.
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