#90341: "More stats for Age of Civilization"
Čeho se toto hlášení týká?
Co se stalo? Prosím vyberte níže
Co se stalo? Prosím vyberte níže
Prosím zkontroluj, zda již neexistuje hlášení pro stejnou věc
Pokud ano, HLASUJ pro toto hlášení. Hlášení s nejvyšším počtem hlasů budou řešena PŘEDNOSTNĚ!
# | Status | Votes | Game | Type | Title | Last update |
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Detailní popis
• Prosím, zkopíruj a vlož hlášení o chybě, které vidíš na monitoru, pokud to lze.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Prosím popiš, co jsi měl v úmyslu udělat, co jsi udělal a co se nakonec stalo
• Jaký prohlížeč používáte?
Google Chrome v102
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Google Chrome v102
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Jaký prohlížeč používáte?
Google Chrome v102
• Co bylo zobrazeno na monitoru, když došlo k tvému zablokování? (Černá obrazovka? Část herního prostředí? Hlášení o chybě?)
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Jaký prohlížeč používáte?
Google Chrome v102
• Která část pravidel nebyla dodržena adaptací hry na BGA
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Je vidět porušení pravidel na záznamu hry? Pokud ano, ve kterém tahu?
• Jaký prohlížeč používáte?
Google Chrome v102
• O jakou herní akci ses pokoušel/a?
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Co ses pokoušel/a udělat, abys spustil/a tuhle herní akci?
• Co se stalo, když ses o tuto akci pokusil/a (vyskočila chybová hláška, lišta ve hře, ...)?
• Jaký prohlížeč používáte?
Google Chrome v102
• V jaké fázi hry problém nastal (jaký byl poslední herní pokyn)?
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Co se stalo, když ses pokusil/a udělat akci (chybová hláška, oznámení stavového řádku hry, ...)?
• Jaký prohlížeč používáte?
Google Chrome v102
• Prosím popište vyobrazený problém. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Jaký prohlížeč používáte?
Google Chrome v102
• Prosíme, zkopíruj/vlož text zobrazený v angličtině namísto tvého jazyka. Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Je tento text k dispozici v systému pro překládání? Pokud ano, byl přeložen před více než 24 hodinami?
• Jaký prohlížeč používáte?
Google Chrome v102
• Prosím popiš svůj návrh přesně a konzistentně, aby bylo snadné pochopit, co máš na mysli.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Jaký prohlížeč používáte?
Google Chrome v102
Historie hlášení
- victory points earned from events
- victory points earned from end-of-game civ effects
Doplňte tuto zprávu
- ID dalšího stolu / ID tahu
- Byla chyba odstraněna stisknutím F5?
- Objevila se tato chyba častěji? Pokaždé? Náhodně?
- Pokud máš snímek obrazvky zobrazující tuto chybu (doporučujeme!), můžeš použít Imgur.com pro nahrání obrázku a pak odkaz na tento obrázek na Imguru zkopírovat a vložit sem.