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Keyflower is a game for two to six players played over four rounds, each representing a season: spring, summer, autumn, and winter. Each player begins with a home tile and a random team of eight workers (blue, red, and yellow). Players use these workers to bid on tiles to add to their villages. Alternatively, workers can generate resources, skills, additional workers, and victory points from the player's own tiles, other players' tiles, and the new tiles being auctioned.
Each season, more workers arrive on the Keyflower and her sister boats, along with new tiles for auction. In spring, summer, and autumn, some of these workers possess skills related to iron, stone, and wood. In winter, players choose village tiles for auction, each offering victory points for specific combinations of resources, skills, and workers.
Keyflower presents players with diverse challenges, and each game varies due to the mix of available village tiles. Throughout the game, players must strategically utilize their resources, transport capabilities, upgrades, and workers. The player with the most victory points at the end of winter wins.
Players take turns placing one or more workers in a single location to:
Play proceeds clockwise until all players pass.
Players place workers on tiles (own village, other villages, or current season's tiles) to generate resources, skills, and workers. The first use of a tile requires one worker, the second two, and the third three (all same color). Resources generated in a player's village are placed on that tile. Resources from other villages or the current season's tiles go to the player's home tile. Skills and workers are placed behind the player's screen.
Players upgrade village tiles by flipping them. The cost is shown on the tile. Home tiles and transport tiles (farrier, stable, wainwright) allow resource transport and tile upgrading. Players place workers on transport tiles and move resources along roads to upgrade tiles. Resources and skills required for upgrades are provided by the player.
Players simultaneously add acquired tiles to their villages, matching sides (roads, water). Resources can only be transported along roads.
Players score points for tiles in their village and gold counters. Only resources on the barn, blacksmith, stone yard, and timber yard at game end score. Other resources, skills, and workers can be allocated to other scoring tiles. Each item can only be scored once. The purple start player marker can be declared as any resource, skill, or worker. Gold counters are worth one point each if not allocated to other scoring tiles. The player with the most points wins.
Link to 2nd Edition Rules on BoardGameGeek by the Designer:
Poznámka: 3D je experimentální